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(+1)

-Good intro. It's short n sweet, gives a reason to beat up the crabs, and shows off some moves you can use.

-Gameplay feels more solid than last I played, and being able to see where they will land adds something to watch out for besides who you're killing at the time.

-Being able to punch the queen crab for score when she taunts you is good fun.

-Played a round and got to 6/15. Would have gotten further but since I didn't read the controls I didn't know I had to do a button combo to jump into the PYW. 

-Charge punch charge could be more obvious, the small speed up in the animation isn't always obvious for when it's ready to release. e.g. change the swish's color or make the speed difference larger, etc.

-Could use a couple level variations, feeling a little tired of it. Haven't gotten any further than 7 though.  Focusing on the bats first didn't work.

-Got to 11, or I think it doesn't tell you the round # on the dead screen. Got more used to the uppercut for picking up then throwing enemies. Seen what I assume are all the enemies now. Decent variety, and I only just realized the spawn icon also shows which enemy it will spawn, nice.

Keep up the good work.