I submitted this project at the last second before the deadline! Please forgive me for marking "unfinished" in Creative Vision.
Overall, the theme image reminded me of "God giving life to Adam." The duration of this competition was also perfect for creating a genre I had never attempted in a GameJam: a classic roguelike. The 14-day timeframe is generally more suitable for developing a roguelike compared to 48 hours, so "creating a soul-manipulating profession" became the initial idea. However, itโs a pity that this project can hardly be considered "complete."
I went through a crazy 14 days, learning from scratch what a "classic roguelike" is and the series of concepts that come with it. With the help of various online resources, I barely managed to complete it to its current state. It was an incredibly fun 14 days, and I hope everyone enjoys this jam too.