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good job, ive been trying to do a pico-8 version of it, and flood fill is a nightmare, ive been stuck for two weeks with flood filling areas, and i still havent got it right

leaving trail surprisingly was the easiest part, and as for enemies i just made them rebound in the boders for now

would you be open to port your game in pico-8? i wish i had a guide to check how you did it

(3 edits)

I'm not familiar with Pico-8. I was stuck on flood fill as well. What I did was, when you completed a line, use the Qix area and find the nearest space (open area). Then do a flood fill from there using the shift-space character so it doesn't show, but still fills the screen. This separates the newly filled area which still contains space characters inside of it, from the shifted spaces. Then fill in the true space characters and do a quick swap of shifted back to true spaces. The source code should be in the download, otherwise I have it here.

hey thanks for the reply, actually i found qix implemented in pico-8 and the code is amazing!!

https://www.lexaloffle.com/bbs/?pid=66179

thanks anyway!