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I really enjoyed it.  Only complaint is that there should be some way to reference the periodic table numbers for the element lab puzzle since having to look them up breaks the flow of gameplay

Two bugs I found are 1. The slime girl image that you get from examining a slime girl doesn't go away until you reach the next event (even though you can still moves it blocks the screen).  2. I don't know if it is triggered by doing the right side first or taking the teleporter back without touching the lever but I got into a situation in the tentacle room where I couldn't interact with the left lever.  

Here are the periodic table values needed to solve the door puzzle. I didn't put them in the order they need to be entered, but now at least people won't have to search elsewhere for the values:

  • Helium: 2
  • Lithium: 3
  • Carbon: 6
  • Sodium: 11
  • Platinum: 78
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I figured out what is going on with the levers in the tentacle room. The lever on the left side of the room has a sprite of a stand without a lever that gets a yellow lever once the red lever on the right is activated. HOWEVER, the yellow lever no longer responds after the red lever is flipped, meaning you become soft-locked if you don't activate the left-hand lever (stand) first, which is counterintuitive due to the fact that the sprite is a lever stand missing a lever.

The Switch in the RPGMaker code for activating the left-hand lever is called BreederCaveSwitch1. If you know what I mean by that, it is possible to activate the switch by changing that value to true.