So then are you saying the final version will NOT be released on itch? The post I responded to included you saying that the final version WILL be released on itch, so if this is not the case, you need to correct this immediately.
swpkmn
Recent community posts
Itch's own statements about de-indexing claimed that it would only affect visibility on public searches, so tampering with users' private feeds is a violation of their own promises on the matter.
I have contacted support regarding this, and am waiting for a response, but this could theoretically become a legal matter if they don't fix this.
Unless you updated the demo twice within the past 20-ish hours, you didn't fix the Fox jailer issue, as I still got an error that crashed the game when a Fox Jailer made contact with me while another one was grabbing me. The issue does not occur with Latex Dogs or other enemies, only Fox Jailers.
Apparently grappling enemies do not make any effort to avoid the normal stairs when forcing you towards the pink stairs, and walking through the normal stairs still causes the normal effect. However, you will stay grappled.
- To remove debuffs, spend the blue wisps by clicking and holding down on the debuff. You need the amount that is listed on the debuff
- I have experienced this as well. The Latex Skin is not on the list of debuffs to remove with blue wisps or in the list of outfits, does not reset on loss or when quitting to title, and is currently permanent once obtained.
- Two of the last four outfits are Cerebera Bunnysuit and Cerebera Bunnysuit (Final), obtained from being equipped with the Bunnysuit by Mimics in Latex areas while having equipped with the Cerebera/Cerbera Final outfit respectively. I believe the other two outfits are similarly connected to the Bunnysuit and the white Cerberus counterpart that rarely appears in Latex areas.
The following error occurred twice on the web version when I was caught by a Fox Jailer while bound by a different Fox Jailer:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: indirect call to null @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[86878]:0x187d2a2 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[86773]:0x1876234 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[86780]:0x1876b68 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[91388]:0x19a4e9d @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[94473]:0x19e7bae @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[119824]:0x268de33 invoke_iiii@https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.framework.js.br:9:432007 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[94458]:0x19e724d @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[1633]:0x127a8b @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[115985]:0x25b3589 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[98916]:0x1c19274 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[112559]:0x23b1bd9 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[115508]:0x255f4c8 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[115521]:0x255f97f @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[107668]:0x213c637 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[107860]:0x2153f5b @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[107859]:0x2152da1 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[107857]:0x2152ca4 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[115451]:0x255c4c7 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[115451]:0x255c53c @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[119572]:0x265e181 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[119825]:0x268de3b unityFramework/_JS_CallAsLongAsNoExceptionsSeen/<@https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.framework.js.br:9:23468 _JS_CallAsLongAsNoExceptionsSeen@https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.framework.js.br:9:23482 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[119573]:0x265e296 @https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.wasm.br:wasm-function[119825]:0x268de3b browserIterationFunc@https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.framework.js.br:9:115593 callUserCallback@https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.framework.js.br:9:97955 runIter@https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.framework.js.br:9:99338 Browser_mainLoop_runner@https://html-classic.itch.zone/html/17152722/WebGL/Build/WebGL.framework.js.br:9:115119
Not sure if all of the details were exactly the same both times, but a message popped up with a similar message after both times it occurred, so I copied the contents the second time so I could provide it here.
Question: How do you encounter Laura/Clara after one of them is possessed, assuming that is the outcome of that quest? The images on the right show both scenarios occurring, but the walkthrough does not mention them.
Edit: So you can visit Clara at night if she was possessed. Still not sure about Laura though.
The Haunted Hospital quest description says that you need to go to the Hospital on an evening when the weather is clear to progress the quest. However, the quest will progress when you go to the Hospital during the evening regardless of weather. Clear weather is only required for the initial event trigger to appear outside the University (as well as being on day 14+).
Also, Victoria appears at your apartment at the bad end of that quest even if you have not met her yet.
So Greater Heal is obtained from the 3F scene, and the irreversible transformation does not happen until the 4F scene, so if you use a Dispel Potion after getting the spell but before the transformation is complete, the spell stays in your list. However, the spell is removed from your available spell list if you are transformed into a monster girl in battle (changing using items outside of battle is fine, as is being changed from boy to girl in battle). The reason the Greater Heal spell is always removed before entering the second area is because the first area's boss fight contains a forced transformation.
If you avoid starting the hero quest until after you become human again in the second area, you actually CAN take Greater Heal into the second area.

I figured out what is going on with the levers in the tentacle room. The lever on the left side of the room has a sprite of a stand without a lever that gets a yellow lever once the red lever on the right is activated. HOWEVER, the yellow lever no longer responds after the red lever is flipped, meaning you become soft-locked if you don't activate the left-hand lever (stand) first, which is counterintuitive due to the fact that the sprite is a lever stand missing a lever.
The Switch in the RPGMaker code for activating the left-hand lever is called BreederCaveSwitch1. If you know what I mean by that, it is possible to activate the switch by changing that value to true.
So apparently, after activating a bad end, you are expected to go back to the base, use the Control Panel to put out the Hourglass you received during the bad ending, and use that to "Time Travel" in order to remove permalocked equipment? Is that right?
That essentially is a New Game +, as it resets your money, keys, and crystals to 0, removes any Deadkeys/Deadkey pieces from your inventory/wardrobe, and resets your current equipment to the Control Suit, whether you were wearing it at the time or not. You keep anything else in your wardrobe that wasn't a Deadkey or Deadkey piece, and you keep the furniture you had in the Control Panel (minus the Hourglass).
Being sent to the stable occurred when I talked to the jockey with all of the pony equipment equipped when on the pony path (the permalocker was in the stable area, but it PERMANENTLY LOCKED the pony equipment making it impossible to EVER remove it, which made it impossible to switch to the maid path afterward so I had to start a new file).
No event equivalent to the stable event ever occurred at any point on the maid path.
I can't seem to be a way to end the maid path. After getting all the maid equipment, nothing seems to trigger an ending like on the pony path.
- Cleaning everything on stages doesn't do anything that seems like it will trigger an ending
- Not cleaning everything on stages just causes random bindings to get equipped between stages.
- Jean didn't react differently when I had all of the maid equipment on.
- The Jockey doesn't trigger the ending, not that I really thought they would but I wanted to be thorough.
- The Recruiter just seems to glitch out and disappear along with Eliza when it makes contact now. My guess is this is happening because it is trying to add the Failure Cage, which also seems to unequip everything besides the Control Suit. However, it is failing to do so because the Maid Visor (which seems to blur the cleaning game and make it MUCH harder) is currently deadlocked, and the game is probably freaking out because of this.
- The attack will not take place on the weekend.
- The attack will take place on a day ending with "day".
- The attack will take place on a day that does not contain the letter "U".
- The attack will take place on an odd-numbered day (If Monday is 1).
- The attack will take place on a day containing the letter "A".
- The attack will take place on a day containing the letter "R".
- The attack will not take place on Monday or Tuesday.
These clues clearly point to Friday, but when I select "Launch Operation" with the date displaying as Thursday, the sting ends up failing on Friday. Why?



This is all it ever shows: The remaining cost, upcoming cost, and remaining card count.No information on health/armor/attack/cost/etc for the cards themselves, ally or enemy. I only made it as far as I did by trial and error.

