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(+1)

It feels really good to move the spaceship, but aiming at targets is really awkward. I tried chasing another ship for about 3 minutes and only managed to hit it once.

Also, the game doesn’t work if you don’t have a controller.

The game looks super interesting, but the shooting feels very frustrating. I don’t know if I’m missing something. I’m using the lock-on target feature, but it doesn’t seem to do anything besides showing the ship’s stats.

Still, great work overall, it’s a cool game.

Thank you for reviewing it and commenting! :)

 This is intentionally controller only, to be authentic to the PS1 games.

I admit, it's a bit of s steep learning curve to chase enemies, it might take a few minutes. (It helps to be rather slow at first). But once you get a feeling for it, that becomes part of the fun (and the upgrades you get will feel significant!).  Our goal was to add a somewhat authentic space flight physic. It was something games at the PS1 era introduced (Colony Wars PS1 vs Wing Commander SNES, Wipeout vs F-Zero,  Granturismo vs ...).

The target-lock is really just to highlight the ship. Cause later on, when there are swarms of 20+ ships fighting you, it's otherwise hard to keep track of just that one you've already hit.

Maybe our design choices are not the best for a game jam 😓, but we wanted to give players that special feeling coming from the 2D console generation. Analogue inputs, smooth 3d graphics, physics, 3d SFX. You'd get that game for xmas, you'd play it, become really skilled and cannot stop telling all your friends at school how amazing PSX is. 😁