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nite_child

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A member registered Jan 25, 2021 · View creator page →

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Thank you for your review of our game!  We are happy you like it.

We incorporated most feedback we got so far and a few bug fixes. The tweaked version is ready and I will post it as soon as voting is over.  (As we are not allowed to change anything meanwhile). 

It will feel a bit more "arcady", but hopefully still preserve enough of the space pilot challenge of flying the ship. In exchange it will make you fight more the enemies than the physics.

Thanks for your Review.

You are correct, as this being a jam to replicate PS1 console games, we opted to make it authentic controller-only.

The you can map the keys and flip Y in options->gamepad, you can reach options from the main menu or by pressing the option button of your controller mid-game.

You can record the past 10s via F10 and post your situation. Then maybe I could repro that and fix any issues.

Thanks for reporting that all, very appreciated!

Thank you for testing our game! :)

On the first enemy, it takes 3 hits to destroy it. when you lock on (using the triangle button on the Playstation controller, or "Y" on Xbox), you will get a "health bar" above the enemy ship. 

The collision is calculated "triangle perfect" (cause it also applies force on the ship that you hit, which gets especially fun ones you got 4 MGs). Therefore it's a bit harder to hit an enemy than in games that only use bounding volumes for hit detection.

I tagged the download as "Linux" cause there is no dedicated "Wine" button, but I've tested it with Wine and it worked, thus I didn't want to discourage Linux users from trying it out. 

Thank you for your kind words, it's nice to read after 1 month of effort of our team :)

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Good looking game! Detail level of a PS2 game (maybe bilinear filtering would be cool, at least as an option).

Gameplay is also solid, a bit of Metal Gear Solid. I like driving the drones around, but I somehow wonder why I see all mines already on the radar? is that by accident? I assume I should only discover these with the drone, not upfront? It was a bit frustrating when I triggered a mine with a drone only so the detonation also killed me 😂. But that's on me.

Good job!

btw. I've rated your game, don't know why it claims you have 0 ratings t🤔

The tutorial was excellent, this has 16 bit Nintendo game vibes. Even the nice music fits perfectly!

I like the tutorial, it introduced what's needed without any popups etc.

When I passed the tutorial, I spawned on a map, walked everywhere. tried to open doors of the houses at the crossing, but nothing happened. beyond the fences were some iglu, but I could not throw a snowball beyond the fence. after 5min of trespassing around, I gave up. I must be missing something, could you tell me what I suppose to do on the main map?

This is quite impressive for a solo game!

I've played the windows offline version. I could rotate the camera with the right stick of my ps4 gamepad, but could do anything else, therefore I played it with my keyboard. I'm not sure everything worked as it should. I walked up a snowy path, the kid behind me got stuck at trees. and some point I got stuck between some trees but the kid started to walk through trees. At some point we both walked through trees but there were more and more invisible walls. I walked on a fallen tree across a river and ended surrounded by invisible walls and could not walk back.

I really liked the visuals, has "Fahrenheit" vibes. The intro cutscene is also excellent!

5* for the music! it has the vibe of PS1 being able to play high quality CD audio and the 90s style.

I wish player 1 could play with a gamepad, at least when I play alone.

The style reminds me somewhat of Twisted Metal, maybe cause of the arena setup. I've never played such games before, so I did not really know how to score properly, ha!

Hi, thank you for grabbing our game!

Yes, this is intentionally controller-only, to have the gameplay authentic PS1 experience. (I even bought a new PS4 controller to get it working best with it, cause someone in our Team only uses that to play. But any Xbox compatible controller will also work). 

 I was considering to add alternative inputs, yet 'cause of the skill it takes to fly, aim and shoot down enemies, it would have been a rather subpar experience.

Thank you for reviewing it and commenting! :)

 This is intentionally controller only, to be authentic to the PS1 games.

I admit, it's a bit of s steep learning curve to chase enemies, it might take a few minutes. (It helps to be rather slow at first). But once you get a feeling for it, that becomes part of the fun (and the upgrades you get will feel significant!).  Our goal was to add a somewhat authentic space flight physic. It was something games at the PS1 era introduced (Colony Wars PS1 vs Wing Commander SNES, Wipeout vs F-Zero,  Granturismo vs ...).

The target-lock is really just to highlight the ship. Cause later on, when there are swarms of 20+ ships fighting you, it's otherwise hard to keep track of just that one you've already hit.

Maybe our design choices are not the best for a game jam 😓, but we wanted to give players that special feeling coming from the 2D console generation. Analogue inputs, smooth 3d graphics, physics, 3d SFX. You'd get that game for xmas, you'd play it, become really skilled and cannot stop telling all your friends at school how amazing PSX is. 😁