very very solid movement foundation, reminded me a bit of playing Dustfall but way more accessible. the only thing that felt hard to execute and a little bit hard to work into the rest of the flow was the wallkick - it feels like it’s only good to start off a speedrun or if you’re changing directions as you drop down or something.
still, mastering the rocket jump was very fun, and I appreciate that the weapons felt different. walljump was shorter than I expected but I got used to it