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(+1)

very very solid movement foundation, reminded me a bit of playing Dustfall but way more accessible. the only thing that felt hard to execute and a little bit hard to work into the rest of the flow was the wallkick - it feels like it’s only good to start off a speedrun or if you’re changing directions as you drop down or something.

still, mastering the rocket jump was very fun, and I appreciate that the weapons felt different. walljump was shorter than I expected but I got used to it

thanks for the feedback, im glad you enjoyed it! I'm also surprised you found the game more accessible since it seems a lot of people have been struggling with it. the wallkick  is only really useful in the situations you mentioned, to be honest i was inspired to include it since a similar mechanic is included in one of my favorite old PC platformers Nikujin.  I think the wall jump height needs a buff as well due to the amount of people commenting on it.