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(1 edit)

Hi,

No you are not missing it, it just doesn't exist, sorry.

While I understand that it could be useful for adding a few sprites as data in BASIC, it is generally more useful and greatly more optimal to load sprite data from a separate (PRG, binary) file from a BASIC program than to have hundreds of PETSCII text decimal values (DATA statements) written/pinned on to the end of your program.

It is something I might add at some point but most users are either building their projects using the data files exported from SpritePad/CharPad (ie. with the data "baked in") or explicitly loading them (from disk/tape) at run-time.

ie. 10 LOAD "SPRITEDATA",8,1

I will consider adding it but it's kind of a pain in the butt with so many different exports possible (from CharPad, SpritePad) for something that is not needed by many people.

Lines/lists of decimal values never align neatly either, unlike hex :)

Will consider further.

Ps. It may be possible to find a hex editor (or some other standalone tool) that can export a file's byte values as a list of comma separated decimal values .

Thanks. I'm still early in learning to program Sprites so I guess that I'll need to learn how to load the data as you suggest. Great app otherwise!