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I really enjoyed the story. I played through several times so I could see all the different options. I liked that you gave options for both healing what was broken and continuing the harm and that both options were well written. I’ll freely say that I enjoyed the healing options more, which is often the case when I play games that give those types of options. I would love to see you expand the story more. There were several times when an option adjusted the “Soul of the Heir” stats, but didn’t seem to have any other effect. Adding a little bit of flavor text, even if it’s something simple as “You call out into the darkness, but all you can hear is the sound of the storm” and then returning to the set of options, would help make the story feel more complete and your choices feel more impactful. Adding flavor text to the “Relics of Power” would also be nice, instead of just the “Examining *name of item*” currently at the top. That said, I’m glad you did include that, so it felt like something happened when you clicked on an item, but right now it feels more like placeholder text than anything else.

I think your lay out could use a little bit of work. At first I completely missed what happened when I clicked “Whisper of Fate” because I missed scrolling up to the top to see the change. I did figure it out, but there was a bit of scrolling up and down to see it, particular if I clicked it after clicking “Read Prophecy”. I think it would have benefited from having the text in the space next to the button instead of near the top. I did enjoy the inclusion of both “Whisper of Fate” and “Read Prophecy” as a way to give more lore and information. You may also want to make the box with “Soul of the Heir” and “Relics of Power” a little wider. The “Dragon Bond” and “Shadow Resistance” boxes were a little bit past the lines of the box below them, giving it a less clean and finished look.

I liked your color and your font choices. The colors looked good and felt like they worked for the story. The contrasted well where they needed to without being harsh on the eyes. The font felt like something you actively decided to use, and it was easy to read.

I would have liked a little more information on what the “Soul of the Heir” stats did. It didn’t really feel like they made that much of a difference to the overall story. I don’t know if you really needed them to make a big difference, but watching them change made me feel like I was possibly missing something in how they worked with the story.

I would also recommend adding some music and/or sound effects. Something as simple as some quiet background music would help it feel a bit more complete. You could also possibly do things like add the sound of waves at the beginning, or wind through the trees while you were near the woods to help really draw the player in.

I think you have a really good start here and that it’s worth your time to continue to work on it if you are enjoying it. I liked the story quite a bit (I love a good dragon story), and I would enjoy reading more.

(+1)

Thanks for stating the errors. I'll consider that in updating it. I like that you enjoyed it.