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(1 edit)

Game fits the theme really well and is pretty COOL lol. I enjoyed some of the platforming aspects, although there's nothing really too groundbreaking, but there doesn't need to be. It's a platformer. There's no shame in following the formula for what makes a platformer a good balance between difficult and fun. I do wish there were enemies and not just spikes and hazards though. It needs some enemies that are mobile and better wall jumping and it would be perfect.

I also didn't feel like the "ice" or "storm" was much of a threat. this could just need to be communicated to the player, or maybe add in like a damaging aspect to it.

I’ve already re-tuned the wall jumping, and I’ll post the update as soon as the jam is over. Enemies are also in the works for future versions... I kept things simple for this jam so I wouldn’t feature-creep my way into an unfinished game.