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(+3)

Wow, that was dope. Super fun retro dark dungeon crawler. I enjoyed the atmosphere of the levels a ton. The winter outdoor area felt isolated cold and alone, the mountain felt dark, cramped, and also vast in the other areas, and overall it had a brutal feeling. The aesthetics and the gameplay fit well with that theme too. Enemy combat felt a bit clunky. 

For the main enemy it was block, slash and repeat. For the main boss, I would get close for him to swing, wait for the animation and do three hits and rinse and repeat. Great for a game jam just wanted to call it out for a full length release. The sacrificing fingers for abilities was cool and I am curious how that's going to develop latter on. I ended up getting a strength scroll at the end but didn't have a chance to use it before the last boss. Would love to see that system built out more. Also please, a run sprint button would be nice for moving around. Can drain stamina but it felt really slow moving around the map sometime and I could tell I didn't want to back track because of how long it would take. 

Overall, this was amazing though. Seriously, congrats. I would totally play this as a full length game. 

(+2)

Thanks for the kind words!

I appreciate the honest feedback. I totally agree about the pain points with the combat! That's something we'll be reworking pretty heavily after the voting period.

I'm happy to hear you enjoyed our work! Everyone worked really hard to nail that rough aesthetic. Thanks for taking the time to write a detailed review. We'll be working on a full length version of this ;) so keep an eye out