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Hey, you had performance issues with Poly Plaza ULTIMATE?

yes

What is your current config?

AMD APU A12-9800E @3.1ghz with 4 cores and 4 threads, with Integrated Radeon R7 Graphics, 8gb of DDR4. And before you say my PC is bad Im a dev of my own and currently making an Open World truly low poly game.

I mean you complain the game have bad performances, but you don't have the minimum required config to play the game:

MINIMUM:

Requires a 64-bit processor and operating system

OS: 64-bit Windows 10

PROCESSOR: Core i7-6700 or Ryzen 5 1600

MEMORY: 12 GB RAM

GRAPHICS: GeForce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380

DIRECTX: Version 12

STORAGE: 5 GB available space

Yes, I do realize.  I mean your *minimum* game requirements are heavier that freaking Forza horizon 5. What I mean is a major advantage of making a game low poly and flat shaded is reduced triangle count and VRAM usage. But since you've dropped the low *POLY* of *POLY* Plaza, there's no point anymore. 

Bu you do know that "high poly" also have "poly" right? xD

The reason something is high poly is to hide the *POLYNESS*. Yes there are polygons but high poly games hide that. Your original game was low poly justifying the POLY in the name bc you can easily identify it. Its like calling GTA 5 *Poly Theft Auto 5* where's the polygons? sure its made up of polygons its not entirely the visible or the point of your game.