Yes, I do realize. I mean your *minimum* game requirements are heavier that freaking Forza horizon 5. What I mean is a major advantage of making a game low poly and flat shaded is reduced triangle count and VRAM usage. But since you've dropped the low *POLY* of *POLY* Plaza, there's no point anymore.
The reason something is high poly is to hide the *POLYNESS*. Yes there are polygons but high poly games hide that. Your original game was low poly justifying the POLY in the name bc you can easily identify it. Its like calling GTA 5 *Poly Theft Auto 5* where's the polygons? sure its made up of polygons its not entirely the visible or the point of your game.