the more different genres you add to a game like this the easier every game needs to be, since not everyone plays every genre. it also doesn't help that most of them have bad gamefeel and are kinda jank to control.
fishing game: fish are very fast when you hold the wrong button, but luckily my boomer reaction speed can keep up with it. story is kinda funny.
rpg: enjoyable enough. the enemies don't really do all that much so the healer can just heal everything no problem
rythm game: time margins are extremely small. playing actual music to a metronome is way easier.
dragon game: movement is way too sensitive for the amount of tight spaces i need to fly through. also kinda unclear exactly when he starts aiming in a direction if i move my cursor.
platform game: sensitive movement combined with the heaviest gravity known to man
shooting game: i can't aim fast or at all so this one will never be possible for me at least
wordy game: interesting concept. maybe give a little more time?
after finishing the rpg i found myself just going to the next game if i died once instead of retrying. playing the cutscene again on restart adds friction