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the more different genres you add to a game like this the easier every game needs to be, since not everyone plays every genre. it also doesn't help that most of them have bad gamefeel and are kinda jank to control. 

fishing game: fish are very fast when you hold the wrong button, but luckily my boomer reaction speed can keep up with it. story is kinda funny.

rpg: enjoyable enough. the enemies don't really do all that much so the healer can just heal everything no problem

rythm game: time margins are extremely small. playing actual music to a metronome is way easier.

dragon game: movement is way too sensitive for the amount of tight spaces i need to fly through. also kinda unclear exactly when he starts aiming in a direction if i move my cursor.

platform game: sensitive movement combined with the heaviest gravity known to man

shooting game: i can't aim fast or at all so this one will never be possible for me at least

wordy game: interesting concept. maybe give a little more time?

after finishing the rpg i found myself just going to the next game if i died once instead of retrying. playing the cutscene again on restart adds friction

(+1)

You're definitely right about the RPG and the movement in the Dragon Run game. I'm still hammering out all the fine details.

Can I ask why you were having trouble aiming in the Shooting Gallery mode? It's basically just a point and click, but with moving objects.

You can skip the cutscenes by pressing Esc and then Space. There's also an option in the Options menu to automatically skip the cutscenes when you click Retry.

Thank you for playing!

(+1)

i'm just bad at shooters so the parts at the end where there were superfast targets seemed impossible for me. i didn't know i could skip cutscenes. maybe make the "skip on retry"-toggle turned on by default?