Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing and the feedback.

The core is in place, but more is planned for the towns. Instead of just having dialog about sending food back, you will be able to send some of you old loot back to feed the clan, and boost their winter supplies. We are hoping to implement a system that will rate what you have sent back and have benefits for sending back more and better loot, forcing the player to balance what to keep for use and what to send to the clan. A shop is also on the list, though needs to be balanced with sending things back. Now that the quest system has been initially implemented, we will add more quests, and are planning more interactions in towns, instead of just the scripted events, leveling up and moving on.

I'll look into the new game bug. It should have been checking, but I must have missed something.

Part of our issue with splitting the tutorial up is making it mesh with the story. We really liked having the trainer in the town teach, but have had enough feedback that it is too much at once. We will probably make the current training tutorial optional for those that want to do it, and add an alternative system that is more progressive as you play.