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interesting and unique game. I feel the game lack feedback and sound, which would have added to the experience. It would have help to have a glow or some sort on items that the player needs when they are close and looking at them. Also, it was quite difficult to understand what the goal of the game, which added to my frustration but this game has potential.  

Thanks for the feedback. We're aware of game feedback sounds which I have added for the next update, however, I've wanted to fix performance before updating. 

Regarding item indication, we are going to have the cursor indicate what *can* be picked up. But not which item to get because the player is supposed to find the right items based on history (hence the clues to give player some direction)

We are going to improve the dialogue in some areas to make it *clearer* but do you still not understand the goal of the game? Or did it become clearer as you played? since he do have dialogue that walks you through what is going on, did it not make sense to you? (Just trying to understand what was confusing)

After playing for a bit i understood what i was suppose to do but that was becuase of trial and error and context clues . The Dialog did make sense, maybe its just me being silly and not being very perceptive 

Sorry for the delay, not sure why but I didn't get notified of the response.

If others have the same perceptive issues, then it's not you being silly but rather it not being 100% clear :) - At least the dialog make sense. Since the game jam has just concluded I'm not looking more closely at the design flow to provide clarity so hopefully it's more fluid to understand what is expected.

Thanks for the feedback!