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(+1)

i had issues with the underwater controls. in particular, sometimes i would try to dash out of a dive out of a bubble, but it would end up dashing in the opposite direction.
i'm genuinely surprised at how many devs assume that people would use a controller on a pc game, when 99% of people honestly always go with keyboard and mouse by default
the shark is great. i love its design, i love its movement and texturing and animation, it's just great
you must tutorialize things more though, like i had no idea where to go and what to do, ESPECIALLY as far as keyboard controls are concerned. even figuring out that i had to press Q to talk to an npc was a challenge in itself
i love the fire enemies too. nice moveset, they pose a moderate challenge without being unfair

(+1)

thank you very much for playing and +1 thanks for recording gameplay. 

the shark has 2 different dashes based on context. out of water it will go in whatever yaw direction you input (or forward by default), but underwater you will just go in the direction you are currently diving. the idea is that you dash underwater before you leave a water-sphere so you can launch yourself out of water in any angle (mostly upwards).

you are correct that i need to tutorialize better. i lean pretty hard to "let the player figure stuff out" and i saw it working for that section in the rain, but explaining the dive-mechanic needs some more attention it seems.