No server with peeps so did single player. The game started windowed but at the resolution of my monitor as if it was borderless, kinda weird. It had a gross outline then selecting borderless fixed it.
-The progress visual for charging up your snowball, on the red circle, is invisible when it's behind a tall object like a car, fence, or house.
-You need to clamp the cursor or limit the snowball range, in windowed mode I can make the window very wide then throw snowballs extremely farther than I can actually see by clicking into the black pillar-boxes. Also, the fact I keep the same speed control while charging a snowball seems odd, but idk how much you plan to add so maybe stuff like that wouldn't pan out. Maybe being able to make multiple balls at once to keep in reserve?
-No chat in a MP game is odd.
-Hitting a snowball on an enemy feels a little weak. Could use a grunt or a crunchier sound. It's actually quieter than the hit sound of missing into the floor.
-Interact button is there but no purpose?
-Going to the server has the enemies actually walk around. Nearly missed this, should have allowed it as an option single player. Unless I was supposed to open a server myself? If you didn't provide one that is. Also the bullies keep getting stuck everywhere for some reason, walking back and forth in one spot or another.
-NPC bullies having netcode lag sucks. Also all my shots are lagging in the sky, like staying still for a few frames then actually moving after a teleport. I don't into multiplayer, but I think that visual should be client side so it doesn't feel so gross.
-Disconnected then noticed that in the browser the server had 1 player, though perhaps that was me it was counting despite having left? I rejoined for a while then left, though oddly enough when disconnecting that time it instantly closed the game. Not sure if I accidentally pressed quit the first frame or something.
-Visuals are nice, reminds me of Chris Sawyer games. Audio is so so, does the job. But, where is the world is the gameplay? Very very light right now, versus the effort put into the visuals. Though I had a little more fun than I thought I would as is.
Keep up the good work.