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(+1)

Hi, 

I am hooked. lol ! And I stumbled uppon another issue.   

I’ve been thinking about the capturing all pieces. It is not possible to do that!!……    Why?? 

Well, before capturing the very last piece, during the multi-capture move, a win situation occurs!

Either you capture the captain before capturing the last runner, or you capture all runners before capturing the captain!!

Respectivally that would urn 1 or 3 points.

Now you could make an exception for this if you’d like. Cause so far I’ve not been able to do a total wipeout.

For me the counting is perfect:

1 pt for capturing el Capitano

2 pts for el Capitano on the opposite side

3 pts for capturing all runners

Optional:

5 pts (immediate win) for total wipe-out,……. this option/exception than should be explained in the rules with the above or if you don’t go for this option you should explain it as well, haha

The Tak pieces are indeed very pretty for your game, but not everybody will be willing to buy it for Hoppsi, so the idea with the chekkers is indeed a very good one!

Oh by the way, starting a game with a capitan move will result in an instant capture of your captain. Starting with two runners on one side of the captain, both doing a single step forward will get the opponents captain on your end row. (These are scholar mates, so to speak, haha!)

Well…. Again something for you to think about….. cheers  :)

You are discovering my game's secrets!  You will be the first Grandmaster of Hoppsi.  =^)

I have been playing many games against a computer opponent, and I discovered the blunder of the captain opening move!  Moving two pieces on the same side to open is also a mistake if your opponent quickly exploits it! I have also discovered that you cannot be afraid to bring your captain into play because it is good at controlling the center as along as you do not set it up to be captured by accident.

You must be willing to sacrifice your runners in order to get your captain into the open for a breach.

You are also right about how a Total Wipeout (meaning capturing all the runners and the captain) is impossible due to the rules.  In fact, just getting a regular wipeout (capture all the runners) will require great skill or great blunder!

One thing I have started looking at is to make the board 5 squares wide and 6 squares tall in order to improve the number of possible opening moves.  This is a double edge sword because it might improve the game, but I move away from a somewhat standard board.  I have tried 7x7, 8x8 and 5x7 with different piece counts, but none of them feel right.  There is an elegance in using the 5x5 and 5 pieces.... but a 5x6 might better serve the game.