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(+1)

I liked the feature for saving at campfire and having to press Next level before you could proceed to the next level past that wall object. The wall jumping seemed a little bit impossible to get big coins and start wall jumping . I was jumping around looking for an invisible box like Mario that would help . I like the amount of work you put into this project in the time limit!!.

(+1)

You’re absolutely right about the wall jumping. I actually already have a tuning system built for it, but I didn’t quite get it dialed in before the deadline, which made reaching some of the larger coins more difficult than intended. That’s 100% on me.

I’m planning a follow-up release with a lot more polish, and wall-jump feel and accessibility are high on that list. Thanks again for the encouragement