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Hey, I gave this a play.  It's super intuitive, though I didn't read the tutorial at first, so I didn't know about the consecutive bonus.  Once I had that it was really fun to play around with, and I didn't run into any issues.  Is the only board the 5x5?  It could be fun to have bigger boards, and other kinds of combos to get bigger scores (like 3 of the same color gets you 100, having a run of 3 numbers in a row give you a bonus, etc).  I did make some bone headed mistakes (like didn't place a bumper where I planned) and wished there was an undo button.  So that would be a nice enhancement.  But regardless it's already a fun game with the increasing score requirement to add difficulty.   Good work!

Thanks for playing!  It's good to hear it's intuitive.  I do want to expand the board but I'm keeping it smaller for demo purposes.  You can erase bumpers by right clicking but an undo button is a good idea.  It does have the ability for more interesting scoring but I haven't fully finished the upgrade items.  It's the next task on the docket after I finish this round of visual polish.

Yeah, I figured out the erase bumper thing.  I was more talking about after I sent a ball flying, I realized the bumpers weren't actually where I wanted them because the ball didn't go where I wanted it.  It's really just a matter of being careful on the player's part, but at the same time I don't think it would be a big deal to give that undo as an option for boneheaded mistakes.   I guess the only concern would be people could brute force solutions by trying lots of combos, but at the same time that seems like it would be a lot more work than just trying to think of a solution.

I still have some random elements to add and I might want to mess with some real time elements so I'm not thinking about a full undo.  I want to avoid the brute forcing of solutions that you mentioned too.