Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

## Version 1.2.0 (January 3, 2025)

### New Features

- **Options Menu** - Accessible from main menu with three tabs: Audio, Display, Controls

- **Audio Settings** - Master, Music, and SFX volume sliders with separate audio buses

- **Display Settings** - Fullscreen toggle, VSync toggle, Mouse sensitivity slider

- **Keybinding System** - Rebindable keys for movement, jump, energy light, and spirit sense

- **Settings Persistence** - All settings save locally per player and load automatically

- **Screen Shake** - Camera shakes when taking damage for impact feedback

### Improvements

- All game audio now properly routed through Music or SFX buses

- Background music uses Music bus

- Player sounds (jump, shoot, hurt) use SFX bus

- Spirit attack sounds use SFX bus

### Bug Fixes

- Fixed premature game over in co-op when one player respawns (race condition with network timing)

- Added 0.5 second delay before game over check to allow respawn RPCs to arrive

- Position sync no longer overwrites death state (prevents stale data conflicts)

- Added death guards to prevent multiple death triggers