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(+1)

Played maybe 5 Minutes, since there isn't anything there.

The small lockers at the beginning do not have Collision, it seems some Barrels don't aswell. 

Apart from the Pistol and the Shotgun the Weapons didn't seem satisfying, and there is no backup in case you run out of Ammo I guess. Some Props seem to be slightly misplaced, etc., Enemy AI is barebones walking towards you, etc., but all that is I assume very much a Placeholder at the Moment. 

I didn't encounter any Bugs, the Atmosphere this is going for is rather clear  I think, I don't know if its aiming to be more of a horde shooter or a horror-y Shooter with few Strong Enemies. 

In general it feels like you took what you learned from ToK for a new Base in the same Genre, so it certainly feels improved upon, even if it is very barebones at the Moment. It feels much more fluid and polished if that's the right word. 

You can see through Walls with your Flashlight, which feels odd, especially if you're going for more of a dark and spooky Tone like Resident Evil or Dino Crisis or similar Stuff.

The Systems (at least the Parts that are there) work fine, I think the biggest Part would probably be figuring out what Direction you want to go with this, over the Top Gore Shooter, like Isometric Doom, rapid Action, Horde clearing, careful player Approaches, etc. and adjusting accordingly. Want more meaningful encounters, then you'd probably need more non-combat Stuff, tiny riddles, play more with the Lighting, more realistic Texturing. If you're aiming for more of a Horde Gore Shooter, probably more environment Props like that Fan to blow Aliens up, a more Colorful and over the Top Artstyle, less serious Dialogue perhaps. 

thanks for playing!

my two main goals are to take what worked in ‘monvo and roll with it, and to take what i didn’t have in ‘monvo and make it happen. i liked the gore and inventory in ToK so that’s added first, but i didn’t like that the setting, environments and story were plain ( or non existent). 

current plan is to get a story with recurring characters going (maybe actual cutscenes too; why not), look into coop, etc

combat wise I started the game off slower but (at least with what i have now) it’s more fun when it’s more hectic with plenty of enemies and big guns. once I have a proper level with set encounters I’ll get a feel for what works and what doesn’t

the vibe is gonna be comical characters played straight in a horror setting. it’s clear that a punk hacker girl and a grown up / older duke nukem character are a bit silly but I’ll write them to be serious and we’ll see how it goes. Sort of Judge Dredd vibes?


thanks again for playing and maybe I’ll get to play one of your games next DD