Thanks for the feedback. There is a lot I'm going to have to edit/refine and your feedback is helpful.
So some of this is due to how the engine compiles 3D models, the project file is 7 GBs, and how game settings are handled by default is done with having it in the top right before the game loads. I might look into having it automatically setup based on the performance of the system for reducing the graphical quality and such.
>Main menu music is a Jammer, right until the screamo verses covered up the sick beat. But that is a personal preference (I highly dislike screamo)
I do want to see what more people think, but I do have the project files for the song so I can easily edit it out if it becomes a universal thing people want removed. I think I might make the main menu version be mostly absent in vocals and keep the vocal version for the intro once that is made.
I thought I got rid of a bunch of the written errors, but I'll review it again.
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I do not typically player text heavy games, but something that does help me is Bolding key terms or important dialogue so even if I’m spam clicking through I still get the gist of the topics being discussed.
I'll add this.
>I’m really bummed I didn’t get to make my own choice in the prisoners dilemma. It seems like the perfect chance to give the player some agency.
Ok it seems like people don't like the minigames in the prologue since they weren't originally made for it and the prologue needs some more work. I'll add some more choices for the player instead of having the minigames there.
The animations I need to overhaul sooner than later at this point too.
The biggest thing I'm getting is the prologue needs more choice and I need to refine a bunch more
>It does set a good creepy vibe at the end of the interrogation, although I do wonder if this game is spyware haha
It's not, I hope it's not too much feeling that way.