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Renamon VS creatures

A Renamon dealing with Monsters and the like. · By TrapKnight

Player feedback Sticky

A topic by TrapKnight created Aug 15, 2024 Views: 2,682 Replies: 44
Viewing posts 1 to 16
Developer

Please tell me some things you like and/or dislike about the game and why if possible

The flesh area has me very confused... I understand there is some kind of puzzle at play here, and the solution is probably very straightforward once you figure it out, but I'm finding it difficult to focus on the puzzle because I'm more busy trying to figure out where the hell I am. I'd suggest either downscaling the flesh area, bringing the "hole" and the doors closer together, or adding some hints.

Developer

the hint is follow the worm that runs from you

(3 edits)

The Kuro Rena area (Purple area) needs some refinement

For the ‘Slime covers’, there’s a visual glitch that turns the player invisible when there’s more than one.

It happened after the Vac Kuro boss fight, if the player is ‘cubed’ and gets slimed by a normal enemy, the player will turn invisible because there’s more than one ‘cover’. The same happens if the players gets ‘boxed’ from a Mimic Kuro, then normal slime is thrown.

The boss of the area, Kuro Rena has the most problems when trying to get the ‘boss cover’. Seems to prioritize more of the slime throwing overall, and for binding, it targets team members more. The main issue here is when the player gets the ‘boss cover’, there’s a glitch causes the player model to revert back to standard ‘slime cover’ when the boss throws regular slime at the player.

Lastly a thought for team members; Teammates shouldn’t be auto ‘turned’ when corruption reaches max. They should ‘turn’ when HP hits zero. You could change it to only ‘turn’ when HP hits zero, or alternatively, to push the player to prioritize cleaning more, the teammates could take more damage and/or sometimes not listen to commands when completely covered. This way we can have the option to keep both, the player and the teammates 'covered'.

Ah, for the first area with the blue slimes. Could you have the Slime Clone ‘cover’ stay on instead of removing it after the fight? The after effect could be still healing the enemy slimes if left on

Developer

youre on 6.6 yes? im pretty sure ive fixed the issues with the kuro mobs already.

i assume you mean the battle images when you say covers, i dont think anything should ever outright erase the main characters image, just replace it.  ill put out a change with the next patch that might fix it if there is an issue. the mimic, cube, and boss statuses are removed after battle also already so those shouldnt be a problem in the next fight.

the change might fix the kuro boss renas attacks, had a lot of problems with her for seemingly no reason that i was sure i fixed, so if it persists after the next patch i dont know whats wrong.

Teammates are turned when fully corrupted because its thematic and adds to the danger and sexiness of a fight, they dont have to be knocked out, just corrupted enough to turn on you. it makes you pay attention to them more and plan a bit, even if you dont its hard to not have extra renas in your inventory to replace them. 
Im trying not to make it too hard, having teammates fight with you that lose their turns half the time is frustrating and only allows more time for the main rena to be taken out which is where the real threat lies. The others are expendable and weak, hence why they get replaced so easily.

removing the branch statuses keeps things from breaking, all enemies can inflict the original status but only specific enemies can inflict their specific branching statuses. If i allow the statuses to persist and you fight another enemy that inflicts a branch status then its going to conflict.
and the heal effect is a skill specifically tied to clones found without a wall in their troop, no other enemies can use it

Thank you for addressing my post

Might I ask a Robot or Plant area in the future?

Developer(+1)

jungles next, robits are a maybe

I've enjoyed the game allot so far.

My only real suggestion is to take your time.

Cause the level of quality you put in already is great.

And I can only imagine what more time in the oven will do.

Either that or something involving plants, and pheromones in the future.

Developer

ty ty, yeah the jungle stuff will happen eventually

Love the way the game is going so far! One thing I'd love to see though, just a QOL thing. put the Digivice option on the main menu, instead of having it buried in the key items screen. I see it as, you start the game, Rena comments that their DIgivice is missing, and in the menu is a the Digivice option greyed out. When you find the Digivice it lights up the option and the item itself just sits in your key items like a plot coupon.

This would cut down on quite a bit of clicking when you need to go in and of your digiworld.

Developer

if you can figure out how to modify and/or make easy to use simple custom menus in rpgmaker that work just like rpgmakers menu you go ahead and tell me cause thats not a thing i can do with what i know and i have MANY other issues with rpgmakers menus that that would solve, such as the shops menus being completely static requiring an entirely different shop menu to change whether a single item is/is not for sale

Chipping in to say that I really enjoyed this! A lot of wonderful corruption themes, deliciously explored. While this is obviously something of a "side project" for you, I do think you could get away with charging a bit for this title - corruption like this is a somewhat unique niche but there is definitely an appetite for it (as evidenced by the success of other titles like Grove). Looking forward to what comes of future updates!

Developer

thanks *looks at the jungle update ready to be pushed out any day now*

i dont think im gonna charge for it, MAYBE if its ever finished but i prefer porn games to be free. hate buying something and finding the content is 80% not a-okay, seems better to let people pay if they enjoy it 

Spellbook is obscenely powerful after a certain point. Once I reached the jungle I was defeating bosses in 2-3 turns by just spamming blood magic and fire. It was pretty fun but I also missed out on some grapple scenes and it made most fights trivial lol. Even Kuro rena was a breeze.

Developer

ill look at it

Find the hollows pumpkin nad have a nice nap . Where can I find it?

Developer

rena town 

I think the current contents could use some form of "progression blocker" or similar mechanic.

For example in the first area, the slime cave, player get access to 4 different routes: Slime Boss, Green Slime, Corrupted Rena, and the exit to flesh cave. Also Digivice to a lesser extent. After acquiring the Digivice I got lost immedietly, not sure which route should I take next. 

I checked the Digivice, but found out that most of the functions are not working, though to be fair there is a hint suggesting to go back to the merchant. And the Slime Boss & Corrupted Rena are both too strong for my stats. I defeated the 3 blue slimes bullying the green one, but the green one just disappeared without any context. Then I just proceed to the flesh cave exit, and unlocked the flesh cave portal, but countine onward doesn't seem right for me either.

It was until then I returned to the merchant, and got the Digivice tutorial for the first time, with updated merchant stock and crafting functionality. So I beat the Corrupted Rena next, and somehow she just mentioned about my green slime pet which I have no idea where it was at. And no matter how I interact with the camp portal, I can't unlock it. Finally after beating the Slime Boss, I found the green slime, and unlocked the camp portal, way after the flesh portal.

I assume this was due to the fact that a lot of the contents were added during the development process, so player from previous version won't get confused by them. But as a new player there sure puzzled me for quite some time.

I would sugget adding something to block the way, guiding player to the designed path. Like after you get the Digivice, making it damaged and not functioning, forcibly guiding player back to the merchant. Also blocking the way to flesh exit and Corrupted Rena with something like a wall of slime, that only dissolve after you beat the Slime Boss.

Another suggestion would be about the unique weapons. I understand having no duplicates are the reason why they are unique, but if later material could be used to craft stronger weapon, then I am kinda just stuck in the state of never ending "saving this for later" trap...I think giving player the option to deconstruct unique weapon back to the basic form would be nice. E.g. using extra slime ball to revert a slime claw back to the sharp claw. This way they are still unique but you can always upgrade them later on.

Developer

ive been debating isolating the slime zone as a tutorial of sorts yeah, i dont like the idea of being able to revert the special items after crafting, they are stronger than the normal items but maybe if theres a big cost it would be fine i guess

The first part is more in portant imo, the second part about unique weapon is just my small suggestion. I understand what make unique items truly unique is how they're irreplacable, but with gamer mentality that just means I'm not going to crafting anything with them ever lol. Though, maybe giving player the ability to reverse the crafting only at late stage or even post game?

Developer

maybe once theres more content overall

Definitely enjoying the latest version so far.

I noticed that diamond storm isn't as powerful as the class abilities. Which I can understand why it just feels underwhelming. Especially since it's Renamon's signature move.

I think I have an idea on how to rebalance diamond storm.

The trick will be to have it synergize with the new class system.

For example the rod could make it single target but still multihit.

Whilst the book can make it hit all enemies once each.

Or getting a small defense buff from using it with the shield.

Or a 1 turn stun with the sword.

Or hit once really hard with low accuracy with the axe.

Maybe a bleed proc with the sharp claws at max rank with the class.

I don't mind if you chose not to change it further.

I just thought I'd throw in a few ideas and see if anything sticks out for you.

Still a great game and hoping to see it continue to grow.

Developer

thanks, yeah i increased its scaling a bit already, out next patch whenever that is. if i do that with diamond storm i gotta do it with power paw and making them directly interact with class skills means ill have to rebalance a lot of class stuff, particularly for any stacking classes if it applies stacks and i dont really want to do that.

Fair enough.

Thought I'd throw ideas out there to see if anything stuck.

Developer

ye

First, I want to say that the game as of now (0.07.0.10) is already very cool and enjoyable.

I really enjoy the companions mechanic, and I was wondering if there was any plan to eventually allow them to follow you in other areas (with all that it obviously entails).

I don't know if it's something already known or it's just me but I encountered an issue with the couch scene of the rescued Rena in the digivice, the scene kept happening in a loop the moment I entered the area, hardlocking me in it.

That said I hope for new updates soon and that you have a good time doing it.

Developer

thank, no teammates will not go everywhere, there may be zone specific teammates in other places but rebalancing and making art for everything is too much work.
this issue fix was the only change for 7 0 10 and im not having it anymore so not sure 

(1 edit)

I personally really enjoyed the game! The art and concepts are really good! I do have a few small nitpicks though. I feel that the NSFW aspects of the game should also be a reward for doing well, instead of just as a punishment for losing. (For example, if you win a battle you could fuck the opponent for extra exp, gold, an item, or maybe just for the enjoyment of it. Or maybe you could win fights through sex as an alternative to fighting.) Also I personally don't like how the party members in the Kuro area join the enemy team if they get too corrupted. I understand the thematic reasoning behind it, but I find it more annoying than fun or sexy. I like seeing them fully corrupted, but I'd rather it result in more NSFW stuff instead of another enemy to fight.

Developer

ty ty, the mc is neither take charge nor opportunistic enough to fuck everything she sees, also thats a lot more work detracting from progress that would be expected for just about every enemy. i prefer the "im into it but im kind of trying to get somewhere" scenario, its really hard to portray a character as mildly apprehensive or struggling against the horny if they would just initiate the fucking anyway. besides i think its already a step up from half the other nsfw games only showing sex content on game over.  

your team becoming enemies in kuro zone is both thematic and because the idea of a teammate getting turned into an enemy and trying to nab you too isnt something you see often in games and its hot. thats why i have them be replaced whenever they are yoinked, so its not unfair. it also adds the need to manage corruption moreso than before considering it can turn into something more dangerous than a simple stat reduction like in other zones, it changes things up a bit.

have you ever considered other digimons as bosses?

Developer

nope, probably going to stick to renas only 

It would be so awesome if in a future update, you added sex animations/audio

It still looks incredible though, 8/10

Developer

ty ty, 99% no animations or moaning, im not an animator and half the time moaning ruins these things for me so im not super interested 

Fair enough :3

Just as a suggestion, is it possible to add sex audio and have a separate volume slider so you can turn off the sounds if you don't like them?

Developer

probably, not that i know how, rpgmaker doesnt exactly give you access to audio tracks much less categorize them yourself.
id have to manually set up a check for a setting to change volume/ stop each one from playing and considering i dont like those things in the first place i dont want to try to find sounds or record, too much work i dont care for

That's fair 

Anyways I hope developing updates goes smoothly :3

Developer

yee

(1 edit)

the struggle minigames confusing since the only two keys i can press is z and x the arrow keys dont work

Developer

did you press AND hold like it tells you 

I like the armor set crafting system. The set I enjoy using the most is the slime armor set and the slime shield. It allows me to stay on the battlefield longer and enjoy the sex scenes. However, the slime shield is very weak against attacks in the early stages. You have to use it until you unlock the 3-hit skill to start having fun. The game still has an annoying aspect though: swam monsters quickly kill you. There are many map with latex monsters, but luckily the team (who are a burden) help absorb damage and act as enemies for me.

To the Devs: If possible My suggestion is that you should add one more accessory slot. I think this would make the game easier and more fun with the set building.

Developer

ty ty 
the shield is mostly a stall weapon and doesnt do as much potential damage as other weapons, the battles will last longer, moreso if youre banking on the hp bonus and regen of the slime augments  for survivability.
the enemies that come in swarms are usually weaker than normal enemies in all aspects so they go down quickly but they will overwhelm you if you dont have enough damage to focus down one or two at the start, you might want to try other weapons or augments if youre having trouble with a build, for example you can get bursts of damage with agility augments.
the rena teammates are almost as strong as the mc, i cant see how theyd be considered a detriment, you might have to manage their corruption to keep them from turning into enemies but you have 3 characters instead of 1.
If youre having trouble you might want to try using the easy mode item that reduces enemy stats, more equipment slots would get too powerful with combinations as i add more augments.

Are you still working on the game or are you taking a break or is it done your finished with it?

This is not criticism just a question 

because i like the game a lot put dont pressure yourself

Developer

still going, its slow is all 

no Problem its your game not mine