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ive been debating isolating the slime zone as a tutorial of sorts yeah, i dont like the idea of being able to revert the special items after crafting, they are stronger than the normal items but maybe if theres a big cost it would be fine i guess

The first part is more in portant imo, the second part about unique weapon is just my small suggestion. I understand what make unique items truly unique is how they're irreplacable, but with gamer mentality that just means I'm not going to crafting anything with them ever lol. Though, maybe giving player the ability to reverse the crafting only at late stage or even post game?

maybe once theres more content overall