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Okay, thank you for your answers. I'm encountering some issues while playing Chapter 3, which are primarily related to the game's narrative flow. I've noticed that certain pre-dialogue sequences for characters aren't correctly locked. For instance, according to the plot, Grisus shouldn't be at home during the Chapter 3 prologue (since we haven't yet learned that he's working for Team Zorror). Furthermore, when talking to Grisus at home without having obtained Blade, dialogue options related to Blade appear. This makes me, as someone who enjoys following the story closely, feel like I've missed a significant chunk of the plot.

My current workaround is to save the game whenever I meet a new character. Then, if I encounter a scene or character that seems out of place, I reload and try a different path. It's becoming quite tedious. So, I wanted to ask if the development team has any plans to address and fix these issues? (Of course, I can also appreciate that it would be a substantial amount of work).

Yeah that is an issue. Don't know why Grisus is suddenly in the house during the prelude to chapter 3, I'll inform the coder. 

Recently, the coder has removed the time needed to meet a character in order to help people to encounter them. Before they would only appear at a certain time, now they SHOULD appear if you meet the other requirements. It might have led some issues. There was also a scene helper implemented, which when you pick a scene you haven't seen. It would tell you what you need, and lead you to viewing the required scenes as well. 

We've been tackling what we've found that this interrupted bit by bit, but reports like these help a lot.

Thank you.