I think the tutorial special chip might have bugged at one point. I had to manually reroll until i got a 6 to progress.
The mouse cursor color needs to stand out more from the background if you want people to follow your tips and directions
The general mechanics keep filtering me, I'm an absolute brainlet, but i kept betting until i lost everything to a 7.
I fucking hate the side NPCs, but considering that they are supposed to be maluses i guess they are working as intended
i particularly despise the ones that reroll your dice from you, dice games already by default feel a lot like you are not really in control, if the enemy can just reroll your dice even when you win then it truly feels completely rigged to me
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Hey thanks for trying it out!
The NPC's are meant to be a balancing factor on the player, but in your recording it seems you got a lot of difficult NPC's waayy before you had a chance to establish a build. For instance, the Cowboy (meant to be a late game boss type) shouldn't have spawned at that heat level. That's my bad and I'll look into addressing the bug.
You are correct in that they are supposed to be a negative for the player. Craps has a very "fragile" balance, so once the player starts increasing a certain bets payout, or decreasing the chance of a 7, they can start feeling very safe, which is what the NPC's are meant to offset. But I do see how re-rolling is frustrating, especially when you have nothing to combat it. I think I'll add some stickers and special chips to give players control over that, which could help with that feeling.
Thanks for playing, and the recording + critique, it's very helpful!