Yeah I won after my first respawn, and didn’t have to use focus mode.
I agree, this is a decent start - and quite presentable - especially with:
- the switching between narrative and shooter mode
- the ability to map keys (I could learn from that)
Would have loved to find:
- game juice (sprite animations, sound FX and particle FX)
- slower gameplay, which fits the Victorian era theme better
As for the narrative, I had trouble knowing which one was Avarice and which one was Nyx - and what their deal was about also.
The combination of bullet hell and the Victorian era theme takes getting used to, but is very interesting and refreshing. I’d think that this would work very well in low-poly 3d, with especially dark blue and dark purple tones.
Overall, well done on your third Godot game. Respect for your tenacity on keep developing the game and yourself too.