Totally fair question. Ice :D. We’re having an Easy/Story mode where enemies hit softer, resources r more generous, and pacing is calmer—so you can focus on the story (which I’m very proud of! xD). We’re tightening difficulty in certain areas because playtests showed they were too easy, but the goal is options, not gatekeeping:
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Story/Easy: low stress, narrative-first
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Standard: intended balance
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(Optional) Hard: extra challenge for veterans xD
Thanks for asking—accessibility and choice matter to us.