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(+1)

Had a lot of fun playing this. I became faster, and bouncier, and faster, and bouncier, and more momentus, and it all converged into me blasting through the level like a ray of light in a hall of mirrors.

The method of moving to different levels didn't feel good to me: it's weird that getting more upgrades makes it noticeably harder to do what is traditionally a UI input. 

I guarantee like ~5% of players will just never figure out how to use the pad and give up.

And am I just allowed to keep farming the easy level 1 for infinite exp? 

And the level switching just brings me between the same 2 levels.

I know how you could solve all of these problems very easily: No switching levels! Just put me in a big pinball map and leave me there, and spawn harder and harder baddies.  If it works in vampire survivors why change it.


I like getting faster, bouncier, bigger, and badder.

TY for the feedback.
Free Play mode is more of the VS mode, I wanted to try a more dungeon crawler approach with the other Solo mode. I think you might be right about the warp pads