kinda like in IronSworn?
Yeah, Ironsworn uses Progress Tracks, which function similarly to Progress Clocks from Blades in the Dark. Trey're tracking progress towards challenges with a 10-box system that fills up as players take actions, though true Progress Clocks (circular, often for external threats) are optional tools often borrowed from Blades in the Dark. Ironsworn's core mechanic is the Progress Track (e.g., for Vows, Combat), while Clocks are for GM-controlled situations, like rising danger or timed events, making them kinda distinct (but yeah, still very similiar). I guess I maybe have to reformat Caped Crusaders GM rules a little bit to add a note on progress clocks.