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(+1)

Here are some thoughts as I played.

  • The second I loaded into the game and pressed W, I alt-tabbed to come here complain about the lack of friction with the floor. You slide too far once you stop moving, which is made worse by the lack of foot IK.
  • It's interesting how not only does the player have a flashlight pointing forward, they also have a fainter light pointing backwards. Why?
  • The girl's hair horns jiggle when you move and shoot, that's great.
  • The normals on the blood decals make it look super hi-def, maybe too much. I don't know if you intend to keep the current fidelity of the environment, but if you do, maybe tone down the blood a bit. Otherwise the gore is nice.
  • Shop girl is cute as expected. Having animations for each item she sells is very charming.
  • I still passionately dislike the transition effects when you enter/leave the shop.
  • The player's flashlight goes through walls if you stand right up to them, maybe add a raycast between the player's origin and the light position to determine whether the light should be emitting or not.
  • I shot the red gas canister thing a lot with the minigun but it didn't blow up, I had to use my pistol. Is that intentional?
  • The walk cycle has a hitch in it.
  • Shotgun pellets travel so slow that it's a little funny.

It's pretty neat, it will probably make for a cool game once it is one. I only ask that you write "REMEMBER CITADEL" somewhere in blood.

thanks for playing! yeah its all varying degrees of jank, i'm still playing find-the-fun with it