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CHANGES SINCE LAST DD:

==== FISHING ====

Added new SFX.

Re-did the "Success" screen.

==== WIZARD DANCE ====

Re-did the results screen.

==== SHOOTING GALLERY ====

Replaced sprites.

Re-did the results screen.

==== LETTER EDITING ====

Changed the background in the Spellcheck mode, making it look more like a piece of paper.

Text is now rendered at float positions instead of integer positions, making everything look a bit smoother.

Re-did the results screen in the Spellcheck mode.

Added an extra "problem" to the second level.

Replaced the third problem in level 3. I think the original was too hard (at least for this early on in the game).

==== TOWER DEFENSE ====

Re-did the "Success" screen.

Added new SFX.

Replaced "NUM COINS: " in the HUD with a single coin icon.

Added some grass and flowers to some of the levels.

Some weapons won't be available until later levels.

==== SHOOT-EM-UP ====

Re-did the results screen.

Re-did the HUD.

Re-did Level 1 intro cutscene.

Enemies with more than 1 health now wear helmets.

Added an intro cutscene to level 2.

==== JRPG ====

Added a background when choosing abilities.

==== DRAGON RUN ====

Re-did the results screen.

Re-did the HUD.

Added a background.

==== IMP LAUNCH ====

Re-did the game over screen.

If you die with a splat, there's now a chance you'll be able to see the corpse of the previous imp when you retry.

==== PLATFORMER ====

Added results screen.

Score is now given in points instead of time.

Improved camera (although it could maybe still be better).

Added a very basic, still very much WIP cutscene to the first level.

==== HIGHER OR LOWER ====

Added new SFX.

==== MISC ====

There's now a transition screen between the endings of most levels and the beginnings of the subsequent cutscenes.

Re-did the Pause menu.

Fixed a memory leak caused by not properly deleting levels when transitioning from the Pause menu to the Map screen.

Fixed a bug in several of the game modes that caused the timer to continue counting down, even while the game was paused.

Re-did the Options menu.

Changed the font up a bit, so it's hopefully more readable now.

Added the ability to change cutscene text speed in the Options menu.