CHANGES SINCE LAST DD:
==== FISHING ====
Added new SFX.
Re-did the "Success" screen.
==== WIZARD DANCE ====
Re-did the results screen.
==== SHOOTING GALLERY ====
Replaced sprites.
Re-did the results screen.
==== LETTER EDITING ====
Changed the background in the Spellcheck mode, making it look more like a piece of paper.
Text is now rendered at float positions instead of integer positions, making everything look a bit smoother.
Re-did the results screen in the Spellcheck mode.
Added an extra "problem" to the second level.
Replaced the third problem in level 3. I think the original was too hard (at least for this early on in the game).
==== TOWER DEFENSE ====
Re-did the "Success" screen.
Added new SFX.
Replaced "NUM COINS: " in the HUD with a single coin icon.
Added some grass and flowers to some of the levels.
Some weapons won't be available until later levels.
==== SHOOT-EM-UP ====
Re-did the results screen.
Re-did the HUD.
Re-did Level 1 intro cutscene.
Enemies with more than 1 health now wear helmets.
Added an intro cutscene to level 2.
==== JRPG ====
Added a background when choosing abilities.
==== DRAGON RUN ====
Re-did the results screen.
Re-did the HUD.
Added a background.
==== IMP LAUNCH ====
Re-did the game over screen.
If you die with a splat, there's now a chance you'll be able to see the corpse of the previous imp when you retry.
==== PLATFORMER ====
Added results screen.
Score is now given in points instead of time.
Improved camera (although it could maybe still be better).
Added a very basic, still very much WIP cutscene to the first level.
==== HIGHER OR LOWER ====
Added new SFX.
==== MISC ====
There's now a transition screen between the endings of most levels and the beginnings of the subsequent cutscenes.
Re-did the Pause menu.
Fixed a memory leak caused by not properly deleting levels when transitioning from the Pause menu to the Map screen.
Fixed a bug in several of the game modes that caused the timer to continue counting down, even while the game was paused.
Re-did the Options menu.
Changed the font up a bit, so it's hopefully more readable now.
Added the ability to change cutscene text speed in the Options menu.