Great suggestions, but this is the thought process behind what's in the game so far: She's intentionally very easily to duke, it's the in-universe reason she's in light containment and so close to the surface, in later updates, you'll progress through different levels getting deeper as the SCCs get harder/more complicated to contain.
The looping idea is interesting, but I'm not sure if it's something that'd be as fun to play as it is to think of (even BHVR haven't added a standard 1v4 bot controller killer system yet), although she does give up and go back to wandering if you break LoS long enough, I think it's 6 seconds, but I'll have to double check.
Objects to hide in (like people-sized crates with glory holes) are already planned so expect a lot of stuff like that in future updates.
I thought about adding a lives system where you lose one for every hscene you encounter, but I didn't want there to be a punishment for finding sex scenes (or vice versa, the sex scenes feeling like a punishment), so I made it so that you and the SCC are sent back to where you start if it's a "lose" condition with anything you did to the map (opened doors, pressed any buttons, etc) are left alone, and you just get control back again if the player was in a dominant role. The idea of a "european extreme"-like difficulty setting that instantly ends the game if you end up in a sex scene is quite funny though, so expect that at some point.
