Hello! There shouldn’t be any difference as it doesn’t matter which platform users are using (Android or iOS) to join the game, there is no difference in how likes are processed based on the user’s device.
A possible reason for this issue is that the Android device hosting the game and other Android device/devices were connected to the same internet network, meaning they may have been sharing the same IP address. This can cause issues with the main server that most custom games connect to.
Another possibility is that, during testing, the main server experienced a temporary hiccup and didn’t properly process incoming likes.