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Punch Arena is built around physics-driven combat, momentum, positioning, and round-based upgrades, with punches firing straight like bullets, aiming for fast and chaotic arena fights.

ARMS explored a different direction with motion controls and steerable punches, and it proved there’s interest in the core idea.

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Well, I was only saying that in case Nintendo is interested in renewing the IP.

Totally fair and thanks for the interest. There’s some surface-level overlap, but Punch Arena is doing its own thing in terms of combat feel and systems. Excited to see how it evolves.