First off, I want to say that this game is fascinating. It's a really big undertaking and the creators are seriously talented. What i can grasp of the story seems antastic, and the mood and atmosphere are top-notch.
However, this made me check out the first Secunda, which is written in a style that's a lot more readable and easy to parse(as far as I can tell, this game uses several words like 'catethic' that don't seem to exist in contexts that don't make their meanings clear). The updates to the setting that I can see with the wound are fascinating and I'd love to see more of them. Though I understand the surreal, Joycean tone you're going for, I think that despite your comments here the first Secunda was able to access that tone while being accessible. I'd love to see this written more like the first game. I think the prose style now can work but it definitely needs to be toned down a lot-and I do want this to happen, because all the plot changes I can see look extremely interesting and I wish the dialogue was clearer.
In regard to Alchemist Agrippa's comment, I am also a fan of 'difficult' literature when I'm in the mood for it. I still had a lot of difficulty understanding this, though there is some seriously beautiful imagery here.
(Please don't take any of this as an insult. I really enjoyed the game, and I have to say again that the art is stunning.)