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Hey I'm so glad you enjoyed the game! You put a big smile on my face the past few days ahah

Im currently working on making the jump *feel* better and considering potential changes. Honestly though I kind of like the hold and release version because I like that it forces to premeditate jumps in advance instead of using it in a reactionary way. Maybe adding animations and/or gauges and making the charge a bit faster could make the difference.  Also, the sound effects are definitely a big missing component that honestly scares me a little at the moment ahah

In any case, thank you so much for the feedback!

Also, if you are interested,  I just posted an update to the game with more polished levels, small additions to the map, a better collectibles counter that now displays the total (missing) collectibles and a timer at the credit scene if you are interested in speedrunning the game :D 

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I'll definitely check out the update! I think something like audio could make the hold-release jump feel as good for the player as well; its not a bad feel, its just different and takes a little getting used to lol I enjoyed it once I got into the groove of it