Hey I'm so glad you enjoyed the game! You put a big smile on my face the past few days ahah
Im currently working on making the jump *feel* better and considering potential changes. Honestly though I kind of like the hold and release version because I like that it forces to premeditate jumps in advance instead of using it in a reactionary way. Maybe adding animations and/or gauges and making the charge a bit faster could make the difference. Also, the sound effects are definitely a big missing component that honestly scares me a little at the moment ahah
In any case, thank you so much for the feedback!
Also, if you are interested, I just posted an update to the game with more polished levels, small additions to the map, a better collectibles counter that now displays the total (missing) collectibles and a timer at the credit scene if you are interested in speedrunning the game :D