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I'm a sucker for marble/ball physic games, really liked the ideas here. The jump was a little hard to get used to, being on the release of the button rather than the initial input, but gives a nice weighty feeling. I think more reactionary sounds like grabbing items or hitting the ground or even when traveling at max velocity could give this game that extra juice that'll knock it outta the park!

Hey I'm so glad you enjoyed the game! You put a big smile on my face the past few days ahah

Im currently working on making the jump *feel* better and considering potential changes. Honestly though I kind of like the hold and release version because I like that it forces to premeditate jumps in advance instead of using it in a reactionary way. Maybe adding animations and/or gauges and making the charge a bit faster could make the difference.  Also, the sound effects are definitely a big missing component that honestly scares me a little at the moment ahah

In any case, thank you so much for the feedback!

Also, if you are interested,  I just posted an update to the game with more polished levels, small additions to the map, a better collectibles counter that now displays the total (missing) collectibles and a timer at the credit scene if you are interested in speedrunning the game :D 

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I'll definitely check out the update! I think something like audio could make the hold-release jump feel as good for the player as well; its not a bad feel, its just different and takes a little getting used to lol I enjoyed it once I got into the groove of it