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(+1)

Thanks for the feedback, and thanks for playing.

Yes, I am well aware that the enemy and loot detection is a bit hokey at the moment. I am using a single raycast, which is why it is too finicky just now.

Just to say, when you attack an enemy, and vice versa, there is a chance to hit, rather than it being automatic. This will become more obvious when the upgrade mechanic is implemented, as some of the upgrades will affect the hit chances.

Maybe I should just add a little floating "hit" or "miss" box when making an attack. Hmmm. Thanks for making me think about this.

(+1)

I was wondering if it was a chance to hit, so yes, popping up something when you miss would be helpful to let the player know that is what happened.