Thanks a lot! These are very useful feedback.
Mmm, the navigation buttons on bottom being hidden is an issue I should take care of. The ideal experience is to have everything visible without a need for scrolling. I aim to make the game responsive for most devices, but it appears I have still left some blind spots. What was your screen resolution? And which kind of device were you using?
I feared that the screen reader’s voice would be hard to hear with the music.^^’ It’s definitely a challenging design aspect. I added a volume bar in the option menu for that purpose, I don’t know if there’s another tool that could help? As for the tiles’ text, you are correct, it tells the name of the instrument associated to the tile (which is in practice the name of the tile itself), as well as its status (empty / ready to harvest, how many icons, of which shape…). There are hidden tiles that get revealed later in the game, so I can’t say to the player how many there are in total. However, I wonder if stating the position of the tile could be useful? Something like “X2 Y1”. Perhaps it could be even more helpful than the tile’s name, especially for arrow navigation?
I’m happy you enjoyed the music! I have already several projects planned for the start of the year, so not sure I’ll be able to join a jam. But I’ll keep an eye on what comes out of it, it seems pretty interesting! Despite having made some games more or less accessible to blind players, it’s a subject I don’t know a lot about, and I’m curious. :)