This was a decent puzzle game with a humorous story. The dialog did get a bit repetitive, and I think it would help if you reduced the number of dialog boxes per action. I know that some of the humor does come from some of the repeated lines, but there is a point where it becomes more monotonous than humorous. I did a bit of the planet after getting the pink ship before stopping. I'd have probably played more if not for needing to go through so many dialog boxes for each and every action. Early on having extra works, but as it progresses, reducing some of the duplication would be nice, at least to me.
I also found the instructions on where is dangerous and where is safe confusing. It would help if when you had the tiles flashing on the grid, you also had the ship there on the flashing square. Looking at the top, it looks like there is the ship, and then it has 2 squares to the right of it, with the first square being where you need to go, and the second being where it hits. After taking damage I did realize that the flashing spot was likely meant to be the ship itself, but it would be nice if the instructions explicitly said the flashing square is the enemy.