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(1 edit) (+1)

Yes, the Jittersight was necessary, as was the slow firing speed, to prevent the shot from being too precise and risking errors. But I think the shaky movement was perhaps still too fast. thanks for your feedback :)

that makes sense, the shaking was indeed a little too fast but i didnt mind too much. if you plan on updating the game then i think a difficulty setting that controls the speed the masks move at could be fun!