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The gameplay was easy to pick up. The game had a cozy atmosphere. The following a shape to recharge mana was a neat mechanic and worked for the game. It was a bit odd when messing up, though, with the white dot reappearing. I though that meant to resume from that spot. I think it would be better if the white dot did not reappear when you mess up. Maybe have a red dot, or other feedback that interaction is done and it will be going away soon.

The in-game instructions are nice to have, but the sprite and panel block you from clicking on the food as they are coming out. I also found that I missed some of the dialog as I tried to serve customers. I'd recommend slowing down the number of customers to a minimum during the tutorial part so the player can focus on it. I'd also move it to the bottom left so the player can get food as it comes out, or the center, so it does not interfere with the food at all. If keeping it where it can overlap food, I'd set the Panel Container's Mouse Filer to Ignore, so players can click on food through it.