I think you captured the atmosphere of an oppressive state quite well. I didn't expect the stralth but it was good (cycles are always annoying tho). I don't enjoy push the right button puzzles (ik they probably have a name) because it involves too much guessing.
Thank you for the kind comments! I wish the stealth was a bit more in-depth, but keeping it rudimentary for a prototype is all I could manage for now.
The puzzles are simply referred to as "Light's Off", or "Light's On" in my case - I did attempt to provide more information to the player (showing the lights the button affects in the current lever state), reducing the need to guess, but I'm unsure of how else I could allow players to make more informed decisions in a puzzle like this without giving them the answer.
There is, however, a 5-button solution. If you care to try and find it :D