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Thanks for the update! Cheers and happy new year.

Any plans to make hip items save-able on custom characters, or will the disclaimer remain there in the steam version?

What about making some extra effects save-able besides boob/butt like milk (there's so many types of leakage you can cycle between, I'd love to play around with that), belly, lips, etc.? Seems feasible if boobs and butt works.

My only other nitpicks with the game are having to go through the whole story again to remember where certain real good unique growth scenes are (would be nice to have, like, a recap text bestiary or something in the gallery mode if putting those whole scenes in there is too much work), and that while I love the progressive permanent growth in endless as characters show up multiple times, seeing them get bigger lips, butt or boobs when you haven't given them potions that do that feels a bit odd, but it's not a huge deal. Seems difficult to change the system to track that sort of thing, and I do love this detail otherwise, so whatever.


Definitely some bugs and oddities I've encountered in 1.02 though.

- Occasionally seeing a purple-black missing texture in place of an extra mage hand item for endless mage characters

- Having the same custom character show up twice or more in a row in endless, not sure if intentional

- Thief characters at max boob size in endless that are given a boob potion turning invisible/having their body entirely replaced by the booba sprite

- A bunch of visual jank in the character creator (saving a warrior at max boob size and then re-loading the character causing the boobs to be way off to the side, hips turning invisible on default/unsaved custom presets and any characters made before this version which can be fixed with a butt potion, the eye staff turning the eye into a blue orb which happened to regular characters in endless too for me)


Also, unsure how to remove a custom character after saving one to a slot if I want to remove them from the spawn pool. Is that possible?

(+1)

Some of that is, yes, pure difficulty of programming. The game is very much at a point where trying to add more is likely to break things.

Hm. thought I rigged it where you can’t get the same character twice in a row. Will look into that.

I will look into the rest of the jank too, but some of it is just… this game is packed to the gills with features and exponentially more combos than I can keep track of.

You can rename a character NAME to remove them from the pool, but they’ll be replaced by a random story character when they would normally spawn.