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Thanks. Glad you liked it. I have a question. Do you think it was hard because of the mechanics itself or was it because of the implementation. In hindsight, I think the experience would be much smoother if I put more thought in player control and feedback and such.

I think it takes a while to figure out how to play. At first you see nothing and there is no map and you don’t know where to go and there’s no hint to guide you in the right direction. Then when you explore is feels like one of those old dungeon RPG games from the 90’s. You start lighting up the place and getting an understanding of what is going on and then hear some sheep. image.png

thank you. I should have made a tutorial for it. At this state it's more like a playable idea than a game. Maybe I'll remake it when my skill gets better. btw there's a second level, in case you missed it. Press space at the gameover and once again when the starting screen show up. Ahhh I should have learned to make UI before the jam.

It is good practice. With some tweaking, and maybe a time limit or a leaderboard, I would be happy to playtest it again. That puts it ahead of 90 percent of game jam entries. And game jam entries are already ahead of 90 percent of people who want to make a game but never finish one, because getting to a playable build requires pushing through a lot of real obstacles.

The 3d environment is charming. Playing around with positioning light is nice. <3