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(+1)

Thanks for the praise, I learned a lot.

Do you mind telling me which stages confused you and what was unclear? I was most worried about the first half of the game, so I'm wondering what else isn't communicated clearly.

I think the third stage definitely stumped me on my first attempt - on the second stage I believe it's supposed to teach you that you don't want any of your gang descriptors to be different (?), but I didn't really get that message and I got past stage 2 just by simply guessing the correct combination (since it was only two masks), leading to me getting stuck on stage 3. I understood it the second time I tried it but the hint felt rather vague and was quite easy to misunderstand or skip past. 

The fourth stage was also rather confusing and the hint was really vague. I also think simply changing the color to green isn't enough of a visual indicator that the mask was clickable unless you happened to hover your mouse over the guy. In the end, I got the solution by trial and error and didn't really understand why the solution was correct. Afterwards, the rest of the game just turned into trial and error since I didn't feel like I properly understood the fundamental concept behind what needed to be masked. 

(+1)

That's good to know, thanks for the feedback. I've had some ideas on how to better communicate why a solution was valid or not, but I was pressed on time already. I think I'll make a post-jam build in which I'll address the biggest oversights.

(+1)

Np!!! 72 hours is definitely rough and you had a great idea with your game :) - I'm sure your polished game will be great ^^